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subject:"Deutschland"
~isPartOf:"Creativity and innovation management"
~isPartOf:"The journal of media economics"
~subject:"Computerspiel"
~subject:"Virtual reality"
~subject:"Virtuelle Realität"
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Search: subject_exact:"Video game"
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Deutschland
Computerspiel
Virtual reality
Virtuelle Realität
Video game
12
Innovation management
5
Innovationsmanagement
5
Creativity
2
Creativity technique
2
Germany
2
Kreativität
2
Kreativitätstechnik
2
Social Web
2
Social web
2
USA
2
United States
2
1999-2001
1
2001-2010
1
2008-2012
1
2020-2021
1
Bespielte Medien
1
Business model
1
Business start-up
1
Cognition
1
Confidence
1
Country risk
1
Crime
1
Crowdsourcing
1
Experiment
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Fernsehprogramm
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Film
1
Game theory
1
Geschäftsmodell
1
Immaterialgüterrechte
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Innovation
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Internet usage
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Investitionsentscheidung
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English
12
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Agogué, Marine
1
Füllbrunn, Sascha
1
Gandia, Romain
1
Gudiksen, Sune
1
Heo, Eunnyeong
1
Hogenbirk, Annelies
1
Hooge, Sophie
1
Impink, Joost
1
Kielty, Patrick
1
Kim, Huykang
1
Kranenburg, Hans L. van
1
Kunz, Reinhard
1
Levillain, Kevin
1
Partmentier, Guy
1
Poort, Joost
1
Richwien, Katharina
1
Roth, Steffen
1
Sadrieh, Abdolkarim
1
Scheiner, Christian Willi
1
Schneckenberg, Dirk
1
Stice, Han
1
Telkmann, Verena
1
Tsai, Chia-Wen
1
Weda, Jarst
1
White, Roger M.
1
Yang, Dongwoo
1
Yoo, Changsok
1
Zabel, Christian
1
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Creativity and innovation management
The journal of media economics
Journal of business research : JBR
28
Journal of advertising : official publication of the American Academy of Advertising
24
Technological forecasting & social change : an international journal
21
Journal of consumer behaviour : an international research review
16
Computer games as educational and management tools : uses and approaches
14
International journal of advertising : the quarterly review of marketing communications
14
Journal of interactive marketing : a quarterly publication from the Direct Marketing Educational Foundation
13
Young consumers : insight and ideas for responsible marketers
13
The business of gamification : a critical analysis
12
Journal of sport management : the official journal of the North American Society of Sport Management
11
Transforming gaming and computer simulation technologies across industries
11
Journal of retailing and consumer services
10
Psychology & marketing
10
SpringerLink / Bücher
10
Information & management : the internat. journal of management processes and systems ; journal of IFIP Users Group
9
Journal of marketing communications
9
Research policy : policy, management and economic studies of science, technology and innovation
9
Sport marketing quarterly : preferred journal of the Sport Marketing Association
9
Medienwirtschaft : MW ; Perspektiven der digitalen Transformation
8
Research
8
Spielend die Zukunft gewinnen : Wachstumsmarkt elektronische Spiele
8
Springer eBook Collection
8
Information systems research : ISR
7
International journal of e-business research : an official publication of the Information Resources Management Association
7
International journal of research in marketing : IJRM ; official journal of the European Marketing Academy
7
Journal of management information systems : JMIS
7
Neo-simulation and gaming toward active learning
7
Journal of advertising research
6
Management science : journal of the Institute for Operations Research and the Management Sciences
6
Application of gaming in new media marketing
5
Discussion papers / CEPR
5
ERIM report series research in management
5
Electronic commerce research
5
European Sport management quarterly : ESMQ
5
International journal of electronic commerce : IJEC
5
International journal of innovation management
5
International journal of sports marketing & sponsorship
5
Journal of global scholars of marketing science : bridging Asia and the world ; JGSMS
5
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ECONIS (ZBW)
12
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12
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1
Content-, system-, and hardware-related effects on the experience of flow in VR gaming
Kunz, Reinhard
;
Zabel, Christian
;
Telkmann, Verena
- In:
The journal of media economics
34
(
2022
)
4
,
pp. 213-242
Persistent link: https://www.econbiz.de/10014293258
Saved in:
2
Violent video games and crime
Impink, Joost
;
Kielty, Patrick
;
Stice, Han
;
White, Roger M.
- In:
The journal of media economics
33
(
2020
)
3/4
,
pp. 49-73
Persistent link: https://www.econbiz.de/10012872745
Saved in:
3
Elvis is returning to the building : understanding a decline in unauthorized file sharing
Poort, Joost
;
Weda, Jarst
- In:
The journal of media economics
28
(
2015
)
2
,
pp. 63-83
Persistent link: https://www.econbiz.de/10011350745
Saved in:
4
Special issue on gamification of innovation
In:
Creativity and innovation management
24
(
2015
)
2
,
pp. 300-352
Persistent link: https://www.econbiz.de/10011376361
Saved in:
5
The ludic drive as innovation driver : introduction to the gamification of innovation
Roth, Steffen
;
Schneckenberg, Dirk
;
Tsai, Chia-Wen
- In:
Creativity and innovation management
24
(
2015
)
2
,
pp. 300-306
Persistent link: https://www.econbiz.de/10011376462
Saved in:
6
Business model design games : rules and procedures to challenge assumptions and elicit surprises
Gudiksen, Sune
- In:
Creativity and innovation management
24
(
2015
)
2
,
pp. 307-322
Persistent link: https://www.econbiz.de/10011376464
Saved in:
7
The motivational fabric of Gamified idea competitions : the evaluation of game mechanics from a longitudinal perspective
Scheiner, Christian Willi
- In:
Creativity and innovation management
24
(
2015
)
2
,
pp. 341-352
Persistent link: https://www.econbiz.de/10011376469
Saved in:
8
Gamification of creativity : exploring the usefulness of serious games for ideation
Agogué, Marine
;
Levillain, Kevin
;
Hooge, Sophie
- In:
Creativity and innovation management
24
(
2015
)
3
,
pp. 415-429
Persistent link: https://www.econbiz.de/10011454093
Saved in:
9
Managing sustainable innovation with a user community toolkit : the case of the video game Trackmania
Partmentier, Guy
;
Gandia, Romain
- In:
Creativity and innovation management
22
(
2013
)
2
,
pp. 195-208
Persistent link: https://www.econbiz.de/10009761995
Saved in:
10
Key value drivers of startup companies in the new media industry : the case of online games in Korea
Yoo, Changsok
;
Yang, Dongwoo
;
Kim, Huykang
;
Heo, Eunnyeong
- In:
The journal of media economics
25
(
2012
)
4
,
pp. 244-260
Persistent link: https://www.econbiz.de/10009715906
Saved in:
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