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subject:"Deutschland"
~isPartOf:"Creativity and innovation management"
~subject:"E-learning"
~subject:"USA"
~subject:"Video game"
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Deutschland
E-learning
USA
Video game
Computerspiel
6
Innovation management
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Innovationsmanagement
5
Creativity
2
Creativity technique
2
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2
Kreativitätstechnik
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1
Cognition
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Agogué, Marine
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Gandia, Romain
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Hooge, Sophie
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Levillain, Kevin
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Roth, Steffen
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Scheiner, Christian Willi
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Creativity and innovation management
Journal of business research : JBR
28
Journal of advertising : official publication of the American Academy of Advertising
24
Technological forecasting & social change : an international journal
21
Journal of consumer behaviour : an international research review
16
Computer games as educational and management tools : uses and approaches
14
International journal of advertising : the quarterly review of marketing communications
14
Journal of interactive marketing : a quarterly publication from the Direct Marketing Educational Foundation
13
Young consumers : insight and ideas for responsible marketers
13
The business of gamification : a critical analysis
12
Journal of retailing and consumer services
11
Journal of sport management : the official journal of the North American Society of Sport Management
11
Transforming gaming and computer simulation technologies across industries
11
Psychology & marketing
10
Sport marketing quarterly : preferred journal of the Sport Marketing Association
10
Information & management : the internat. journal of management processes and systems ; journal of IFIP Users Group
9
Journal of marketing communications
9
Research policy : policy, management and economic studies of science, technology and innovation
9
Medienwirtschaft : MW ; Perspektiven der digitalen Transformation
8
Research
8
Spielend die Zukunft gewinnen : Wachstumsmarkt elektronische Spiele
8
Springer eBook Collection
8
Information systems research : ISR
7
International journal of e-business research : an official publication of the Information Resources Management Association
7
International journal of research in marketing : IJRM ; official journal of the European Marketing Academy
7
Journal of management information systems : JMIS
7
Neo-simulation and gaming toward active learning
7
SpringerLink / Bücher
7
Journal of advertising research
6
Management science : journal of the Institute for Operations Research and the Management Sciences
6
The journal of media economics
6
Application of gaming in new media marketing
5
Discussion papers / CEPR
5
ERIM report series research in management
5
Electronic commerce research
5
European Sport management quarterly : ESMQ
5
International journal of electronic commerce : IJEC
5
International journal of innovation management
5
International journal of sports marketing & sponsorship
5
International journal on media management : JMM
5
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ECONIS (ZBW)
6
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1
Special issue on gamification of innovation
In:
Creativity and innovation management
24
(
2015
)
2
,
pp. 300-352
Persistent link: https://www.econbiz.de/10011376361
Saved in:
2
The ludic drive as innovation driver : introduction to the gamification of innovation
Roth, Steffen
;
Schneckenberg, Dirk
;
Tsai, Chia-Wen
- In:
Creativity and innovation management
24
(
2015
)
2
,
pp. 300-306
Persistent link: https://www.econbiz.de/10011376462
Saved in:
3
Business model design games : rules and procedures to challenge assumptions and elicit surprises
Gudiksen, Sune
- In:
Creativity and innovation management
24
(
2015
)
2
,
pp. 307-322
Persistent link: https://www.econbiz.de/10011376464
Saved in:
4
The motivational fabric of Gamified idea competitions : the evaluation of game mechanics from a longitudinal perspective
Scheiner, Christian Willi
- In:
Creativity and innovation management
24
(
2015
)
2
,
pp. 341-352
Persistent link: https://www.econbiz.de/10011376469
Saved in:
5
Gamification of creativity : exploring the usefulness of serious games for ideation
Agogué, Marine
;
Levillain, Kevin
;
Hooge, Sophie
- In:
Creativity and innovation management
24
(
2015
)
3
,
pp. 415-429
Persistent link: https://www.econbiz.de/10011454093
Saved in:
6
Managing sustainable innovation with a user community toolkit : the case of the video game Trackmania
Partmentier, Guy
;
Gandia, Romain
- In:
Creativity and innovation management
22
(
2013
)
2
,
pp. 195-208
Persistent link: https://www.econbiz.de/10009761995
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