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subject:"Deutschland"
~person:"Cox, Joe"
~subject:"Advertising"
~subject:"E-learning"
~subject:"Video game"
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Deutschland
Advertising
E-learning
Video game
Computerspiel
7
Asymmetric information
2
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2
Computerspieleindustrie
2
Consumer behaviour
2
Konsumentenverhalten
2
Signalling
2
Video game industry
2
Welt
2
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Competition
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Cultural goods
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Cultural sociology
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Information Asymmetry
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1
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Produktqualität
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Präferenztheorie
1
Purchasing power parity
1
Qualitative Comparative Analysis
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Cox, Joe
Castronova, Edward
20
Ward, Michael R.
14
Storz, Cornelia
10
Sreejesh, S.
9
Claussen, Jörg
8
Kretschmer, Tobias
8
Engelstätter, Benjamin
7
Müller-Lietzkow, Jörg
7
Reijmersdal, Eva A. van
7
Teipen, Christina
7
Terlutter, Ralf
7
Vashisht, Devika
7
Wagner, Gert G.
7
Aguzzoni, Luca
6
Argentesi, Elena
6
Bell, Mark W.
6
Buccirossi, Paolo
6
Ciari, Lorenzo
6
Duso, Tomaso
6
Dwivedi, Yogesh Kumar
6
Dwyer, Brendan
6
Harviainen, J. Tuomas
6
Hernandez, Monica D.
6
Kolb, Albert
6
Oechssler, Joerg
6
Pabilonia, Sabrina Wulff
6
Pavenkov, Oleg
6
Pelsmacker, Patrick de
6
Rubtcova, Mariia
6
Scholz, Tobias M.
6
Waiguny, Martin K. J.
6
Zackariasson, Peter
6
Breuer, Markus
5
Buijzen, Moniek
5
Cauberghe, Verolien
5
Dürsch, Peter
5
Franses, Philip Hans
5
Ghosh, Tathagata
5
Gretz, Richard T.
5
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CIE working paper series
3
Handbook on the economics of leisure
1
Journal of cultural economics
1
Managerial and decision economics : MDE ; the international journal of research and progress in management economics
1
The Asia Pacific journal of economics and business : APJEB
1
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ECONIS (ZBW)
7
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1
Identifying preferences and heterogeneity of consumers in multiplayer video games
Kaimann, Daniel
;
Maraun, Nadja
;
Cox, Joe
-
2016
Persistent link: https://www.econbiz.de/10011458157
Saved in:
2
The interaction of signals : a fuzzy set analysis of the video game industry
Kaimann, Daniel
;
Cox, Joe
-
2014
Persistent link: https://www.econbiz.de/10010413855
Saved in:
3
The signaling effect of critics : evidence from a market for experience goods
Cox, Joe
;
Kaimann, Daniel
-
2013
Persistent link: https://www.econbiz.de/10010194473
Saved in:
4
What makes a blockbuster video game? : an empirical analysis of US sales data
Cox, Joe
- In:
Managerial and decision economics : MDE ; the …
35
(
2014
)
3
,
pp. 189-198
Persistent link: https://www.econbiz.de/10010344774
Saved in:
5
The economics of the video-gaming leisure market
Cox, Joe
- In:
Handbook on the economics of leisure
,
(pp. 407-427)
.
2011
Persistent link: https://www.econbiz.de/10009505772
Saved in:
6
Purchasing power parity and cultural convergence : evidence from the global video games market
Cox, Joe
- In:
Journal of cultural economics
32
(
2008
)
3
,
pp. 201-214
Persistent link: https://www.econbiz.de/10003752481
Saved in:
7
Is there a first-mover advantage in the market for Japanese video game systems?
Cox, Joe
- In:
The Asia Pacific journal of economics and business : APJEB
10
(
2006
)
1
,
pp. 18-33
Persistent link: https://www.econbiz.de/10003388746
Saved in:
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