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type_genre:"Aufsatz im Buch"
~accessRights:"restricted"
~subject:"Consumer behaviour"
~subject:"Human-machine system"
~subject:"Interaktive Medien"
~subject:"Konsumentenverhalten"
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Transforming gaming and computer simulation technologies across industries
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Quantifying "magic" : creating good player experiences on Xbox Kinect
Fisher, Kristie J.
;
Nichols, Timothy
;
Isbister, Katherine
; …
- In:
Transforming gaming and computer simulation …
,
(pp. 1-16)
.
2017
Persistent link: https://www.econbiz.de/10011634671
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2
The relationship between avatar-based customization, player identification, and motivation
Turkay, Selen
;
Kinzer, Charles K.
- In:
Transforming gaming and computer simulation …
,
(pp. 48-79)
.
2017
Persistent link: https://www.econbiz.de/10011634695
Saved in:
3
Marshall McLuhan, affordance, mapping, and human computer interaction in interactive media
Wellington, Robert
- In:
Information systems and management in media and …
,
(pp. 133-148)
.
2016
Persistent link: https://www.econbiz.de/10011627843
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