Fujisawa, Kazuki; Hirabe, Yuko; Suwa, Hirohiko; … - In: International Journal of Multimedia Data Engineering … 7 (2016) 2, pp. 36-52
Emerging Internet of Things (IoT) technologies will allow spectators in a sport game to produce various video streams from various angles. With existing technologies, however, it is difficult to process massive and various data streams for multi-channel contents in real-time. To solve this...