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~institution:"Verlag Werner Hülsbusch"
~source:"econis"
~subject:"Schätzung"
~subject:"Theory"
~type_genre:"Bibliography included"
~type_genre:"Fallstudie"
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Virtuelle Güter in Computerspielen : Grundlagen,
Konsum
und Wirkungen von Games
Frieling, Jens
-
2017
Persistent link: https://www.econbiz.de/10011592776
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