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~isPartOf:"Game studies"
~subject:"Theory"
~type_genre:"Bibliographie enthalten"
~type_genre:"Case study"
~type_genre:"Graue Literatur"
~type_genre:"Gutachten"
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Virtuelle Güter in Computerspielen : Grundlagen, Konsum und Wirkungen von Games
Frieling, Jens
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2017
Persistent link: https://www.econbiz.de/10011592776
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