Seaborn, Katie; Fels, Deborah I.; Bajko, Rob; Hodson, … - In: International Journal of Game-Based Learning (IJGBL) 7 (2017) 4, pp. 22-49
Gamification, or the use of game elements in non-game contexts, has become a popular and increasingly accepted method of engaging learners in educational settings. However, there have been few comparisons of different kinds of courses and students, particularly in terms of discipline and...