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~isPartOf:"Transforming gaming and computer simulation technologies across industries"
~source:"econis"
~subject:"United States"
~type_genre:"Aufsatz im Buch"
~type_genre:"Case study"
~type_genre:"Conference proceedings"
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Fisher, Kristie J.
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Fuller, Tom
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Isbister, Katherine
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Khaderi, S. Khizer R.
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Kinzer, Charles K.
1
Lin, Jerry
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Nichols, Timothy
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Patel, Roma P.
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Transforming gaming and computer simulation technologies across industries
Handbook of social media management : value chain and business models in changing media markets
8
Internet advertising : theory and research
6
Social media and crisis communication
6
Cases on strategic social media utilization in the nonprofit sector
5
Contemporary research in e-branding
5
Harvard business review : HBR
5
Organizing the new industrial economy
5
Contemporary research in e-marketing ; 2
4
E-collaboration in modern organizations : initiating and managing distributed projects
4
Organizations and social networking : utilizing social media to engage consumers
4
The Routledge companion to advertising and promotional culture
4
Transforming government supply chain management
4
Understanding the digital economy : data, tools and research
4
Web technologies for commerce and services online
4
Advertising, promotion, and new media
3
Cutting-edge social media approaches to business education : teaching with LinkedIn, Facebook, Twitter, Second Life, and blogs
3
Cyberlaw for global e-business : finance, payment, and dispute resolution
3
Die soziale Marktwirtschaft in der neuen Weltwirtschaft
3
E-business applications for product development and competitive growth : emerging technologies
3
Emergent strategies for e-business processes, services, and implications : advancing corporate frameworks
3
Harvard-Business-Manager : das Wissen der Besten
3
I-KNOW '08 and I-MEDIA '08 : International Conferences on Knowledge Management and New Media Technology ; conference proceedings ; [Graz, Austria, September 3 - 5, 2008]
3
Internet-Marketing : marktorientiertes E-Business in Deutschland und den USA
3
New media and public relations
3
Nonprofit management 101 : a complete and practical guide for leaders and professionals ; essential resources, tools, and hard-earned wisdom from fifty leading experts
3
Research at the marketing-entrepreneurship interface
3
Strategies and tools for managing connected consumers
3
The Routledge companion to digital consumption
3
The World Trade Organization and trade in services
3
A Gower book
2
Aspekte der Digitalisierung in Banken
2
Breaking new ground in theory and practice
2
Capital for our time : the economic, legal, and management challenges of intellectual capital
2
Cases on innovations in educational marketing : transnational and technological strategies
2
Cases on managing e-services
2
Connected marketing : the viral, buzz and word of mouth revolution
2
Consumer behavior, organizational development, and electronic commerce : emerging issues for advancing modern socioeconomies
2
Crowdfunding : the corporate era
2
Driving innovation and business success in the digital economy
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ECONIS (ZBW)
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1
Quantifying "magic" : creating good player experiences on Xbox Kinect
Fisher, Kristie J.
;
Nichols, Timothy
;
Isbister, Katherine
; …
- In:
Transforming gaming and computer simulation …
,
(pp. 1-16)
.
2017
Persistent link: https://www.econbiz.de/10011634671
Saved in:
2
The relationship between avatar-based customization, player identification, and motivation
Turkay, Selen
;
Kinzer, Charles K.
- In:
Transforming gaming and computer simulation …
,
(pp. 48-79)
.
2017
Persistent link: https://www.econbiz.de/10011634695
Saved in:
3
Teaching childbirth support techniques using the prepared partner and digital birth : the design and development of games for dads-to-be
Holloway, Alexandra
- In:
Transforming gaming and computer simulation …
,
(pp. 154-182)
.
2017
Persistent link: https://www.econbiz.de/10011634729
Saved in:
4
Beyond gaming : the utility of video games for sports performance
Patel, Roma P.
;
Lin, Jerry
;
Khaderi, S. Khizer R.
- In:
Transforming gaming and computer simulation …
,
(pp. 183-191)
.
2017
Persistent link: https://www.econbiz.de/10011634731
Saved in:
5
Games and other training interventions to improve cognition in healthy older adults
Zelinski, Elizabeth M.
- In:
Transforming gaming and computer simulation …
,
(pp. 192-205)
.
2017
Persistent link: https://www.econbiz.de/10011634733
Saved in:
6
Computer-presented and physical brain-training exercises for school children : improving executive functions and learning
Wexler, Bruce E.
- In:
Transforming gaming and computer simulation …
,
(pp. 206-224)
.
2017
Persistent link: https://www.econbiz.de/10011634735
Saved in:
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