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~language:"deu"
~subject:"Consumer behaviour"
~subject:"Frauen"
~type_genre:"Amtliche Publikation"
~type_genre:"Fallstudie"
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Virtuelle Güter in Computerspielen : Grundlagen, Konsum und Wirkungen von Games
Frieling, Jens
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2017
Persistent link: https://www.econbiz.de/10011592776
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