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~person:"Bouncken, Ricarda B."
~person:"Cohendet, Patrick S."
~person:"Frenken, Koen"
~person:"Rajabzadeh Ghatari, Ali"
~person:"Rietveld, G. J. Joost"
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Search: subject_exact:"Personal computer game"
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9
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9
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Bouncken, Ricarda B.
Cohendet, Patrick S.
Frenken, Koen
Rajabzadeh Ghatari, Ali
Rietveld, G. J. Joost
Castronova, Edward
20
Ward, Michael R.
14
Storz, Cornelia
10
Sreejesh, S.
9
Claussen, Jörg
8
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8
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7
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7
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7
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7
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7
Wagner, Gert G.
7
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6
Argentesi, Elena
6
Bell, Mark W.
6
Buccirossi, Paolo
6
Ciari, Lorenzo
6
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6
Dwivedi, Yogesh Kumar
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Müller-Lietzkow, Jörg
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5
Cauberghe, Verolien
5
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5
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5
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1
Interkulturelle Kooperation : wissenschaftliche Jahrestagung der Gesellschaft für Wirtschafts- und Sozialkybernetik vom 6. und 7. Oktober 2005 in Greifswald
1
International journal of innovation and technology management
1
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1
Kooperation und Konkurrenz
1
Medienwirtschaft : MW ; Perspektiven der digitalen Transformation
1
Nature of the new firm : beyond the boundaries of organisations and institutions
1
Organization science : a journal of the Institute for Operations Research and the Management Sciences ; bridging disciplines to advance knowledge of organizations
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The Entrepreneurship-Innovation-Marketing Interface : proceedings of the Symposium, Karlsruhe
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ECONIS (ZBW)
9
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1
The downside of social capital in new industry creation
De Vaan, Mathijs
;
Frenken, Koen
;
Boschma, Ron
- In:
Economic geography
95
(
2019
)
4
,
pp. 315-340
Persistent link: https://www.econbiz.de/10012202470
Saved in:
2
How simple funny video games and short comedy movies impact creative idea generation
Nikghadam-Hojjati, Sanaz
;
Rajabzadeh Ghatari, Ali
; …
- In:
International journal of innovation and technology …
15
(
2018
)
4
,
pp. 1850037-1-20
Persistent link: https://www.econbiz.de/10011916604
Saved in:
3
Always playable : recombining routines for creative efficiency at Ubisoft Montreal's video game studio
Cohendet, Patrick S.
;
Simon, Laurent O.
- In:
Organization science : a journal of the Institute for …
27
(
2016
)
3
,
pp. 614-632
Persistent link: https://www.econbiz.de/10011503282
Saved in:
4
Clustering and firm performance in project-based industries : the case of the global video game industry ; 1972 - 2007
De Vaan, Mathijs
;
Boschma, Ron
;
Frenken, Koen
- In:
Journal of economic geography
13
(
2013
)
6
,
pp. 965-991
Persistent link: https://www.econbiz.de/10010206728
Saved in:
5
Profiting from digitally distributed cultural products : the case of content producers in the video games industry
Rietveld, G. J. Joost
- In:
Nature of the new firm : beyond the boundaries of …
,
(pp. 100-120)
.
2011
Persistent link: https://www.econbiz.de/10009272249
Saved in:
6
Machtumkehr in Projektnetzwerken der Computer- und Videospielindustrie
Bouncken, Ricarda B.
;
Müller-Lietzkow, Jörg
- In:
Kooperation und Konkurrenz
,
(pp. 75-120)
.
2007
Persistent link: https://www.econbiz.de/10003506166
Saved in:
7
Vertikale Erweiterung der Wertschöpfungskette : das zweischneidige Schwert der Zusammenarbeit der Filmwirtschaft mit der Computer- und Videospielindustrie
Müller-Lietzkow, Jörg
;
Bouncken, Ricarda B.
- In:
Medienwirtschaft : MW ; Perspektiven der digitalen …
3
(
2006
)
2
,
pp. 6-19
Persistent link: https://www.econbiz.de/10003338045
Saved in:
8
Internationalisierung in der Computer- und Videospielindustrie : Erfolg durch interkulturelle Teams?
Müller-Lietzkow, Jörg
;
Bouncken, Ricarda B.
- In:
Interkulturelle Kooperation : wissenschaftliche …
,
(pp. 227-239)
.
2006
Persistent link: https://www.econbiz.de/10003484656
Saved in:
9
Collaboration for innovation : a case-study in the entertainment-industry
Bouncken, Ricarda B.
- In:
The Entrepreneurship-Innovation-Marketing Interface : …
,
(pp. 307-324)
.
2005
Persistent link: https://www.econbiz.de/10002684734
Saved in:
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