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~person:"Destyanto, Arry Rahmawan"
~person:"Jaccard, Dominique"
~person:"Mizuyama, Hajime"
~subject:"Computerspiel"
~subject:"E-learning"
~subject:"Kundenintegration"
~subject:"Learning"
~type:"article"
~type_genre:"Book section"
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Betriebliches Informationssystem
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Box office predicition
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Business intelligence system
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Co-creation game development
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Customer integration
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E-Learning
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Film
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Film industry
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Filmwirtschaft
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Destyanto, Arry Rahmawan
Jaccard, Dominique
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Neo-simulation and gaming toward active learning
2
Information systems : crossroads for organization, management, accounting and engineering : ItAIS: the Italian Association for Information Systems
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ECONIS (ZBW)
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Designing a human computation game for enhancing early-phase movie box office prediction
Tantawichien, Johmphot
;
Mizuyama, Hajime
;
Nonaka, Tomomi
- In:
Neo-simulation and gaming toward active learning
,
(pp. 13-22)
.
2019
Persistent link: https://www.econbiz.de/10012128158
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2
Co-creating prototype improvement using participatory design on the development of a serious game in financial literacy skills
Destyanto, Arry Rahmawan
;
Hidayatno, Akhmad
;
Moeis, …
- In:
Neo-simulation and gaming toward active learning
,
(pp. 111-122)
.
2019
Persistent link: https://www.econbiz.de/10012128280
Saved in:
3
Analysis of serious games implementation for project management courses
Bonazzi, Riccardo
;
Missonier, Stephanie
;
Jaccard, Dominique
- In:
Information systems : crossroads for organization, …
,
(pp. 491-498)
.
2012
Persistent link: https://www.econbiz.de/10009577548
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