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International Journal of Game-Based Learning (IJGBL)
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International Journal of Advanced Pervasive and Ubiquitous Computing (IJAPUC)
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Geography Map Knowledge Acquisition by Solving a Jigsaw Map Compared to Self-Study: Investigating Game Based Learning
Dang, Srishti
;
Ved, Arunima
;
Vemuri, Kavita
- In:
International Journal of Game-Based Learning (IJGBL)
8
(
2018
)
2
,
pp. 80-89
experiment using Asia and world maps, cut into pieces as in a jigsaw
puzzle
. The participants were primary school children who … were randomly assigned to the
puzzle
and no-
puzzle
group. To understand the role of collaborative interactions in learning …, each group was further divided into two subgroups. Each subgroup either solved the
puzzle
or studied the full map (no-
puzzle
…
Persistent link: https://www.econbiz.de/10012044919
Saved in:
2
JAVA Jigsaw
Puzzle
Zhang, Xuewei
;
Liu, XiaoJie
- In:
International Journal of Advanced Pervasive and …
9
(
2017
)
3
,
pp. 1-14
computer, computer games are also thriving. Jigsaw
puzzle
is one of them. It has a wide range of applications, but also for …
Persistent link: https://www.econbiz.de/10012043046
Saved in:
3
Some Video Games Can Increase the Player's Creativity
Moffat, David C.
;
Crombie, William
;
Shabalina, Olga
- In:
International Journal of Game-Based Learning (IJGBL)
7
(
2017
)
2
,
pp. 35-46
tested, including a sandbox and a
puzzle
game (Minecraft and Portal 2), and creativity was measured by the Torrance Tests of …
Persistent link: https://www.econbiz.de/10012044891
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