Killham, Jennifer E.; Saligman, Adam; Jette, Kelli - In: International Journal of Game-Based Learning (IJGBL) 6 (2016) 4, pp. 1-21
This classroom-based action research study investigated the creative implementation of fluency instruction for English as a Foreign Language (EFL) learners through the use of a virtual character-playing simulation called Place Out of Time (POOT). The researchers sought to identify what supported...