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~subject:"Experiment"
~subject:"Germany"
~subject:"Virtuelle Realität"
~type_genre:"Glossary included"
~type_genre:"Marktinformation"
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Virtual Reality Gaming : Potential der Technologie für die Welt der digitalen Spiele
Engelmann, Nikolayi
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2018
Persistent link: https://www.econbiz.de/10011871194
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Die Gamesbranche : ein ernstzunehmender Wachstumsmarkt
Keller, Janette
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2007
Persistent link: https://www.econbiz.de/10003541163
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Märkte / Computer : Informationen für die Werbeplanung
Axel-Springer-Verlag
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Hamburg : Springer
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Nachgewiesen 2002; damit Ersch. eingest.
Persistent link: https://www.econbiz.de/10001727883
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