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Value creation
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ECONIS (ZBW)
6
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1
The multiplex of value creation and capture logics in the video game industry : an integrative review of 20 years of studies and a future research agenda
Lehtonen, Miikka J.
;
Gustafsson, Robin
;
Hassan, Lobna
- In:
Technological forecasting & social change : an …
195
(
2023
),
pp. 1-16
Persistent link: https://www.econbiz.de/10014478576
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2
Innovation in the British video game industry since 1978
Tsang, Denise
- In:
Business history review
95
(
2021
)
3
,
pp. 543-567
Persistent link: https://www.econbiz.de/10012705109
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3
Globale Wertschöpfungsketten und nationale Institutionen : eine wirtschaftssoziologische Analyse zu Entwicklern digitaler Spielesoftware in Deutschland, Schweden und Polen
Teipen, Christina
-
2019
-
1. Auflage
Persistent link: https://www.econbiz.de/10012033176
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4
The implications of the value chain and financial institutions for work and employment : insights from the video game industry in Poland, Sweden and Germany
Teipen, Christina
- In:
BJIR : an international journal of employment relations
54
(
2016
)
2
,
pp. 311-333
Persistent link: https://www.econbiz.de/10011583994
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5
Are service-based business models of the video game industry blueprints for the music industry?
Waldner, Florian
;
Zsifkovits, Martin
;
Heidenberger, Kurt
- In:
International journal of services, economics and management
5
(
2013
)
1/2
,
pp. 5-20
Persistent link: https://www.econbiz.de/10009748364
Saved in:
6
Value creation in the video game industry : industry economics, consumer benefits, and research opportunities
Marchand, André
;
Hennig-Thurau, Thorsten
- In:
Journal of interactive marketing : a quarterly …
27
(
2013
)
3
,
pp. 141-157
Persistent link: https://www.econbiz.de/10010128383
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