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~subject:"Virtuelle Realität"
~type_genre:"Aufsatz im Buch"
~type_genre:"Fallstudie"
~type_genre:"Sammlung"
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Virtual worlds and e-commerce : technologies and applications for building customer relationships
3
Production and manufacturing system management : coordination approaches and multi-site planning
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Commercial transactions in the virtual world : issues and opportunities
1
Computer games as educational and management tools : uses and approaches
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Exploring the rise of fandom in contemporary consumer culture
1
Handbook of research on transmedia storytelling, audience engagement, and business strategies
1
Handbook on the economics of the media
1
Interkulturelle Kooperation : wissenschaftliche Jahrestagung der Gesellschaft für Wirtschafts- und Sozialkybernetik vom 6. und 7. Oktober 2005 in Greifswald
1
Politics vs. economics : consequences and economic challenges for the East-West partnership
1
Reinventing Fashion Retailing : Digitalising, Gamifying, Entrepreneuring
1
Synthetic worlds : emerging technologies in education and economics
1
System dynamics and innovation in food networks 2008 : Proceedings of the 2nd International European Forum on System Dynamics and Innovation in Food Networks, organized by International Center for Food Chain and Network Research, University of Bonn, Germany ; officially endorsed by the European Association of Agricultural Economists (EAAE) as 110th EAAE-Seminar, february 18-22, 2008, Innsbruck-Igls, Austria
1
System dynamics and innovation in food networks 2009 : Proceedings of the 3rd International European Forum on System Dynamics and Innovation in Food Networks, organized by International Center for Food Chain and Network Research, University of Bonn, Germany ; officially endorsed by the EAAE (European Association of Agricultural Economists) ....
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The Routledge companion to digital consumption
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Transforming gaming and computer simulation technologies across industries
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Virtual environments for corporate education : employee learning and solutions
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Virtual workers and the global labour market
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Skins in the game : fashion branding and commercial video games
Reay, Emma
;
Wanick, Vanissa
- In:
Reinventing Fashion Retailing : Digitalising, …
,
(pp. 73-90)
.
2023
Persistent link: https://www.econbiz.de/10013542110
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2
Co-creation in the video game industry through membership in virtual communities
Laksana, Aldi Putra
;
Balqiah, Tengku Ezni
;
Astuti, …
- In:
Emerging issues in economics of development, business …
,
(pp. 193-209)
.
2020
Persistent link: https://www.econbiz.de/10012419470
Saved in:
3
Augmented reality and franchising : the evolution of media mix through Invizimals
Pérez-Gómez, Miguel Ángel
- In:
Handbook of research on transmedia storytelling, …
,
(pp. 90-102)
.
2020
Persistent link: https://www.econbiz.de/10012234762
Saved in:
4
Living in a virtual reality : anime and manga fandom
Zeng, Chengyan
- In:
Exploring the rise of fandom in contemporary consumer …
,
(pp. 244-253)
.
2018
Persistent link: https://www.econbiz.de/10011764857
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5
The relationship between avatar-based customization, player identification, and motivation
Turkay, Selen
;
Kinzer, Charles K.
- In:
Transforming gaming and computer simulation …
,
(pp. 48-79)
.
2017
Persistent link: https://www.econbiz.de/10011634695
Saved in:
6
Factors influencing demand for virtual currency on the grounds of conducted survey
Poskart, Robert
- In:
Politics vs. economics : consequences and economic …
,
(pp. 83-96)
.
2017
Persistent link: https://www.econbiz.de/10011725221
Saved in:
7
The presentation of self in a virtual world : working in second life
Bengtsson, Stina
- In:
Virtual workers and the global labour market
,
(pp. 219-237)
.
2016
Persistent link: https://www.econbiz.de/10011635686
Saved in:
8
Video games, virtual worlds and economics
Knowles, Isaac
;
Castronova, Edward
;
Ross, Travis
- In:
Handbook on the economics of the media
,
(pp. 237-258)
.
2015
Persistent link: https://www.econbiz.de/10011339807
Saved in:
9
Game-based elements to upgrade bots to non-player characters in support of educators
Wood, Lincoln C.
;
Reiners, Torsten
- In:
Synthetic worlds : emerging technologies in education …
,
(pp. 273-294)
.
2014
Persistent link: https://www.econbiz.de/10011556797
Saved in:
10
Nature of virtual goods in a virtual world : ownership, possession, or nothing?
Au, Michelle Wing Chi
- In:
Commercial transactions in the virtual world : issues …
,
(pp. 141-157)
.
2014
Persistent link: https://www.econbiz.de/10010478409
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