Wolff, Irenaeus - Thurgauer Wirtschaftsinstitut an der Universität Konstanz - 2014
Crawford and Iriberri (AER, 2007) show how a level-k model can be based on salience to explain behaviour in games with distinctive action labels, taking hide-and-seek games as an example. This study presents four dierent experiments designed to measure salience. When based on any of these...