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Enabling innovation : innovative capability ; german and international views
2
Annals of operations research ; volume 254, numbers 1/2 (July 2017)
1
Computational thinking for problem solving and managerial mindset training
1
Configuring value conflicts in markets
1
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1
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1
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Enterprise and organizational modeling and simulation : 7th international workshop, EOMAS 2011, held at CAiSE 2011, London, UK, June 20-21, 2011, selected papers
1
Internationale Trends in der Markenkommunikation : was Globalisierung, neue Medien und Nachhaltigkeit erfordern
1
Sports management as an emerging economic activity : trends and best practices
1
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ECONIS (ZBW)
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Computational thinking and didactics : new horizons
Nardi, Maria Luisa
- In:
Computational thinking for problem solving and …
,
(pp. 182-195)
.
2021
Persistent link: https://www.econbiz.de/10012618703
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2
Gamification Is
Marcusson, Leif
- In:
Utilizing gamification in servicescapes for improved …
,
(pp. 25-49)
.
2020
Persistent link: https://www.econbiz.de/10012231250
Saved in:
3
Is participatory game design effective over time? : let's assess its products
Melonio, Alessandra
- In:
Digital technology and organizational change : …
,
(pp. 81-93)
.
2018
Persistent link: https://www.econbiz.de/10011744116
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4
Was soll ich tun? - Macht loslassen und mitspielen : über Führung
Arlt, Fabian
- In:
Digitale Führungskräfteentwicklung : Konzepte, …
,
(pp. 15-32)
.
2018
Persistent link: https://www.econbiz.de/10011750301
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5
On the ranking of a Swiss system chess team tournament
Csató, László
-
2017
Persistent link: https://www.econbiz.de/10011711703
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6
The reliability of game systems in team sports
Gil-Lafuente, Jaime
- In:
Sports management as an emerging economic activity : …
,
(pp. 193-205)
.
2017
Persistent link: https://www.econbiz.de/10011758372
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7
Deep and shallow gamification in marketing : thin evidence and the forgotten powers of really good games
Lieberoth, Andreas
;
Møller, Max
;
Marin, Andreea Catalina
- In:
Engaging consumers through branded entertainment and …
,
(pp. 110-126)
.
2015
Persistent link: https://www.econbiz.de/10011389555
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8
Gamification impact on customer relationship development in virtual environment
Gatautis, Rimantas
;
Medziausiene, Audrone
- In:
Strategic customer relationship management in the age …
,
(pp. 108-128)
.
2015
Persistent link: https://www.econbiz.de/10011399199
Saved in:
9
Values aligned : the organization of conflicting values within the World Economic Forum
Garsten, Christina
;
Sörbom, Adrienne
- In:
Configuring value conflicts in markets
,
(pp. 159-177)
.
2014
Persistent link: https://www.econbiz.de/10010250473
Saved in:
10
Gamification
Shauchenka, Natallia
;
Ternès, Anabel
;
Towers, Ian
- In:
Internationale Trends in der Markenkommunikation : was …
,
(pp. 33-50)
.
2014
Persistent link: https://www.econbiz.de/10010471019
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