Newcombe, Jonathan; Brick, Billy - In: International Journal of Computer-Assisted Language … 7 (2017) 4, pp. 75-89
Around 2 billion people worldwide engage in video games and a similar number of English language learners are anticipated by the year 2020. It can be assumed that many language learners are also ‘gamers', and that a language learner may play a video game to learn English. This article focuses...