Vries, Marieke de; Holland, Rob W.; Witteman, Cilia L. M. - In: Judgment and Decision Making 3 (2008) January, pp. 42-50
The present research aimed to test the role of mood in the Iowa Gambling Task (IGT; Bechara et al., 1994). In the IGT, participants can win or lose money by picking cards from four different decks. They have to learn by experience that two decks are overall advantageous and two decks are overall...