Mariani, Ilaria; Gandolfi, Enrico - In: International Journal of Game-Based Learning (IJGBL) 6 (2016) 3, pp. 50-73
This study shows the results gathered from 141 subjects playing the persuasive urban game A Hostile World via a post-game-experience quantitative questionnaire. The aim is to problematize and deepen the role of negative emotions (e.g., frustration, rage) – explicitly fostered by A Hostile...