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subject:"modeling"
(33,533 results)
1
Players as prosumers : how customer engagement in game
modding
may benefit computer game market
Dewalska-Opitek, Anna
;
Hofman-Kohlmeyer, Magdalena
- In:
Central European business review : CEBR
10
(
2021
)
1
,
pp. 77-97
Persistent link: https://www.econbiz.de/10012491996
Saved in:
2
Fooling the user?
Modding
in the video game industry
Münch, Merlin
- In:
Internet Policy Review
2
(
2013
)
2
,
pp. 1-4
user-driven innovation, or '
modding
', has come to play a considerably important role for the industry in recent years …
Persistent link: https://www.econbiz.de/10012164297
Saved in:
3
Profiting from innovative user communities: How firms organize the production of user modifications in the computer games industry
Jeppesen, Lars Bo
-
Department of Industrial Economics and Strategy, …
Modding
– the modification of existing products by consumers – is increasingly exploited by manufacturers to enhance … product development and sales. In the computer games industry
modding
has evolved into a development model in which users act …
Persistent link: https://www.econbiz.de/10005184861
Saved in:
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