Showing 1 - 10 of 18
reasonably approximate real-life decision makers' behavior. Testing this theory with field data is difficult since typically …
Persistent link: https://www.econbiz.de/10002433792
Persistent link: https://www.econbiz.de/10002111627
Persistent link: https://www.econbiz.de/10001573553
Persistent link: https://www.econbiz.de/10001828715
Persistent link: https://www.econbiz.de/10002162565
We introduce a concept of emotions that emerge when workers compare their own performance with a given standard or with the performances of co-workers. Assuming heterogeneity among the workers the interplay of emotions and incentives is analyzed by focusing on three incentive schemes that are...
Persistent link: https://www.econbiz.de/10002235066
Persistent link: https://www.econbiz.de/10000808934
This book challenges scholars and researchers to answer questions such as: How can game design be improved to foster ethical thinking and discourse? What are the theories and methodologies that will help us understand, model, and assess ethical thinking in games? How do we use games in...
Persistent link: https://www.econbiz.de/10011726768
In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching...
Persistent link: https://www.econbiz.de/10011726837
An overview of accessibility and usability of educational games / Marion A. Hersh, Barbara Leporini -- Usability of online virtual learning environments: key issues for instructors and learners / Ian John Cole -- Educating university students: can mobile technologies help? / Geraldine Ryan ......
Persistent link: https://www.econbiz.de/10011727512