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foundation. The scope of this volume comprises finance, economics, management, organizational theory and public policies. It …
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. Application of behavioral theory in computer game design for health behavior change / Ross Shegog -- …
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theory into practice software (ETIPS) / Sara Dexter -- 12. Pervasive game design as an architectural teaching and research …
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"This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer...
Persistent link: https://www.econbiz.de/10011726800
In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching...
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