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In this paper we study the endogenous formation of cooperation structures or communication graphs between players in a superadditive TU game. For each cooperation structure that is formed, the payoffs to the players are determined by an exogenously given solution. We model the process of...
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This paper considers a refinement of equilibria for multicriteria games based on the perfectness concept of Selten (1975). Existence of perfect equilibrium points is shown and several characterizations are provided. Furthermore, contrary to the result for equilibria for multicriteria games, an...
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In this paper reasonable payoff intervals for players in a game in partition function form (p.f.f.game) are introduced and used to define the notion of compromisable p.f.f. game.For a compromisable p.f.f. game a compromise value is defined for which an axiomatic characterization is provided.Also...
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Most of the known efficient algorithms designed to compute the nucleolus for special classes of balanced games are based on two facts: (i) in any balanced game, the coalitions which actually determine the nucleolus are essential; and (ii) all essential coalitions in any of the games in the class...
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