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This paper introduces a new class of transferable-utility games, called multi-issue allocation games.These games arise from various allocation situations and are based on the concepts underlying the bankruptcy model, as introduced by O'Neill (1982).In this model, a perfectly divisible good...
Persistent link: https://www.econbiz.de/10011092903
This paper considers one machine job scheduling situations or sequencing problems, where clients can have more than a single job to be processed in order to get a final output.Moreover, a job can be of interest for different players. This means that one of the main assumptions in classic...
Persistent link: https://www.econbiz.de/10011091902