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In this paper we introduce four new learning models: impulse balance learning, impulse matching learning, action-sampling learning, and payof-sampling learning. With this models and together with the models of self-tuning EWA learning and reinforcement learning, we conduct simulations over 12...
Persistent link: https://www.econbiz.de/10003850391
Four stationary concepts for completely mixed 2x2 games are experimentally compared: Nash equilibrium, quantal response equilibrium, sample-7 equilibrium and impulse balance equilibrium. Experiments on 12 games, 6 constant sum games and 6 non-constant sum games were run with 12 independent...
Persistent link: https://www.econbiz.de/10003185759
This paper reports laboratory experiments and simulations on a minority game. The minority game is the most important example for a classic non-zerosum-game. The game can be applied on different situations with social and economic contests. We chose an elementary traffic scenario, in which...
Persistent link: https://www.econbiz.de/10002515811
Persistent link: https://www.econbiz.de/10001828715