Showing 1 - 10 of 12
We compare experimentally the revealed distributional preferences of individuals and teams in allocation tasks. We find that teams are significantly more benevolent than individuals in the domain of disadvantageous inequality while the benevolence in the domain of advantageous inequality is...
Persistent link: https://www.econbiz.de/10009764814
Ostracism, or exclusion by peers, has been practiced since ancient times as a severe form of punishment against transgressors of laws or social norms. The purpose of this paper is to offer a comprehensive analysis on how ostracism affects behavior and the functioning of a social group. We...
Persistent link: https://www.econbiz.de/10012591202
We report novel results from changes in the marginal per capita return (MPCR) in a one-shot public good game where participants make a single provision decision. Data was collected using three "data collection processes": an online experiment conducted on Prolific, an online experiment conducted...
Persistent link: https://www.econbiz.de/10014299587
We design an experiment to test how voters vote in a small committee election with three alternatives. Voters have common preferences that depend on an unknown state of nature. Each voter receives an imprecise private signal prior to the election and then casts a vote. The alternative with the...
Persistent link: https://www.econbiz.de/10012061937
Herein, we prove a Condorcet jury theorem (CJT) for large elections with multiple alternatives. Voters have common interests that depend on an unknown state of nature. Each voter receives an imprecise private signal about the state of nature and then submits one vote (simple plurality rule). We...
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We examine behavior in one-shot appropriation games with deterministic and probabilistic degradation externalities, where the marginal net benefit from appropriation is endogenous, dependent on individuals' expectations of group appropriation. The experimental design involves a menu of games...
Persistent link: https://www.econbiz.de/10010462744
This study examines individual and group behavior in a linear appropriation game setting. Subjects make decisions from a menu of eight games, without feedback. Four treatment conditions vary the magnitude of the opportunity cost of conservation, including symmetric and asymmetric treatments. A...
Persistent link: https://www.econbiz.de/10009742594