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We consider a model of an information network where nodes can fail and transmission of information is costly. The formation of paths in such networks is modeled as the Nash equilibrium of an N player routing game. The task of obtaining this equilibrium is shown to be NP-Hard. We derive...
Persistent link: https://www.econbiz.de/10011436398
We consider an incomplete information network game in which agents’ information is restricted only to the identity of their immediate neighbors. Agents form beliefs about the adjacency pattern of others and play a linear-quadratic effort game to maximize interim payoffs. We establish the...
Persistent link: https://www.econbiz.de/10014344709
Persistent link: https://www.econbiz.de/10013436250