Showing 1 - 10 of 36
Differently from previous studies of tag-based cooperation, we assume that individuals fail to recognize their own tag. Due to such incomplete information, the action taken against the opponent cannot be based on similarity, although it is still motivated by the tag displayed by the opponent. We...
Persistent link: https://www.econbiz.de/10011145662
We assume that 2 x 2 matrix games are publicly known and that players perceive a dichotomous characteristic on their opponents which defines two types for each player. In turn, each type has beliefs concerning her opponent's types, and payoffs are assumed to be type-independent. We analyze...
Persistent link: https://www.econbiz.de/10011145674
In this paper we provide a general model of "quaternary" dichotomous voting rules (QVRs), namely, voting rules for making collective dichotomous decisions (to accept or reject a proposal), based on vote profiles in which four options are available to each voter: voting ("yes", "no" or...
Persistent link: https://www.econbiz.de/10008609828
Based on a general model of "quaternary" voting rule, sensitive to voters' choices between four different options (abstaining, voting "yes", voting "no" and staying home), we systematically study different types of majority and quorum. The model allows for a precise formulation of majority rules...
Persistent link: https://www.econbiz.de/10008609829
We generalise and extend the work of Inarra and Laruelle (2011) by studying two person symmetric evolutionary games with two strategies, a heterogeneous population with two possible types of individuals and incomplete information. Comparing such games with their classic homogeneous version with...
Persistent link: https://www.econbiz.de/10009395652
The emergence of cooperation is analyzed in heterogeneous populations where individuals can be classified in two groups according to their phenotypic appearance. Phenotype recognition is assumed for all individuals: individuals are able to identify the type of every other individual, but fail to...
Persistent link: https://www.econbiz.de/10011166109
This paper deals with electing candidates. In elections voters are frequently offered a small set of actions (voting in favor of one candidate, voting blank, spoiling the ballot, and not showing up). Thus voters can express neither a negative opinion nor an opinion on more than one candidate....
Persistent link: https://www.econbiz.de/10011183175
This paper deals with electing candidates. In elections voters are frequently offered a small set of actions (voting in favor of one candidate, voting blank, spoiling the ballot, and not showing up). Thus voters can express neither a negative opinion nor an opinion on more than one candidate....
Persistent link: https://www.econbiz.de/10011108684
We generalise and extend the work of Iñarra and Laruelle (2011) by studying two person symmetric evolutionary games with two strategies, a heterogenous population with two possible types of individuals and incomplete information. Comparing such games with their classic homogeneous version vith...
Persistent link: https://www.econbiz.de/10009493837
Differently from previous studies of tag-based cooperation, we assume that individuals fail to recognize their own tag. Due to such incomplete information, the action taken against the opponent cannot be based on similarity, although it is still motivated by the tag displayed by the opponent. We...
Persistent link: https://www.econbiz.de/10010583450