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This paper characterizes those preferences over bounded infinite utility streams that satisfy the time value of money principle and an additivity property, and the subset of these preferences that, in addition, are either impatient or patient. Based on this characterization, the paper introduces...
Persistent link: https://www.econbiz.de/10014245421
Building on the work of Nash, Harsanyi, and Shapley, we define a cooperative solution for strategic games that takes account of both the competitive and the cooperative aspects of such games. We prove existence in the general (NTU) case and uniqueness in the TU case. Our main result is an...
Persistent link: https://www.econbiz.de/10011253019
Persistent link: https://www.econbiz.de/10008764653
Every continuous-time stochastic game with finitely many states and actions has a uniform and limiting-average equilibrium payoff.
Persistent link: https://www.econbiz.de/10010839566
We introduce asymptotic analysis of stochastic games with short-stage duration. The play of stage $k$, $k\geq 0$, of a stochastic game $\Gamma_\delta$ with stage duration $\delta$ is interpreted as the play in time $k\delta\leq t<(k+1)\delta$, and therefore the average payoff of the $n$-stage play per unit of time is the sum of the payoffs in the first $n$ stages divided by $n\delta$, and the $\lambda$-discounted present value of a payoff $g$ in stage $k$ is $\lambda^{k\delta} g$. We define convergence, strong convergence, and exact convergence of the data of a family $(\Gamma_\delta)_{\delta>0}$ as the stage duration $\delta$ goes to $0$, and study the...</(k+1)\delta$,>
Persistent link: https://www.econbiz.de/10010962308
This paper initiates the study of long term interactions where players' bounded rationality varies over time. Time dependent bounded rationality is reflected in part in the number $\psi(t)$ of distinct strategies in the first $t$-stages. We examine how the growth rate of $\psi_i(t)$ affects...
Persistent link: https://www.econbiz.de/10010266360
In this paper we offer a new approach to modeling strategies of bounded complexity, the so-called factor-based strategies. In our model, the strategy of a player in the multi-stage game does not directly map the set of histories H to the set of her actions. Instead, the player's perception of H...
Persistent link: https://www.econbiz.de/10010281616
The value is a solution concept for n-person strategic games, developed by Nash, Shapley, and Harsanyi. The value of a game is an a priori evaluation of the economic worth of the position of each player, reflecting the players' strategic possibilities, including their ability to make threats...
Persistent link: https://www.econbiz.de/10013189026
Persistent link: https://www.econbiz.de/10005752796
We study a repeated game in which one player, the prophet, acquires more information than another player, the follower, about the play that is going to be played. We characterize the optimal amount of information that can be transmitted online by the prophet to the follower, and provide...
Persistent link: https://www.econbiz.de/10005752802