Showing 1 - 10 of 142
We study a generalization of Shapley-Scarf's (1974) economy in which multiple types of indivisible goods are traded. We show that many of the distinctive results from the Shapley-Scarf economy do not carry over to this model, even if agents' preferences are strict and can be represented by...
Persistent link: https://www.econbiz.de/10005074065
Persistent link: https://www.econbiz.de/10001759429
We consider the n-player houseswapping game of Shapley-Scarf (1974), with indfferences in preferences allowed. It is well-known that the strict core of such a game may be empty, single-valued, or multi-valued. We define a condition on such games called "segmentability", which means that the set...
Persistent link: https://www.econbiz.de/10005587079
We consider the n-player houseswapping game of Shapley-Scarf (1974), with indfferences in preferences allowed. It is well-known that the strict core of such a game may be empty, single-valued, or multi-valued. We define a condition on such games called "segmentability", which means that the set...
Persistent link: https://www.econbiz.de/10014084462
Persistent link: https://www.econbiz.de/10001856653
Three models of a monetary economy are considered, in order to show the effects of a gold demonetization: the first with a gold money, the second with demonetized gold but no central bank, and the third with demonetized gold, but with a central bank. The distinctions between ownership and...
Persistent link: https://www.econbiz.de/10009209703
The knowledge constraints and transactions costs imposed by geographical distance, network connections and time conspire to justify local behavior as a good approximation for global rationality. We consider a class of games to illustrate this relationship and raise some questions as to what...
Persistent link: https://www.econbiz.de/10005762553
We prove that a "nondegenerate" m x m coordination game can have at most 2^{M} - 1 Nash equilibria, where M = min(m,n).
Persistent link: https://www.econbiz.de/10005762572
We consider the voting-with-absenteeism game of Quint-Shubik (2003). In that paper we defined a power index for such games, called the absentee index. Our analysis was based on the theory of the Shapley-Shubik power index (SSPI) for simple games. In this paper we do an analogous analysis, based...
Persistent link: https://www.econbiz.de/10005762592
Consider a repeated bimatrix game. We define "bugs" as players whose "strategy" is to react myopically to whatever the opponent did on the previous iteration. We believe that in some contexts this is a more realistic model of behavior than the standard "supremely rational" noncooperative game...
Persistent link: https://www.econbiz.de/10005762677