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Der rechtliche Schutz von technischen Massnahmen im Urheberrecht, sog. Digital Rights Management (DRM), wurde auf vehementes Betreiben von Vertretern der Medienindustrie eingeführt, die ihre Urheber- und Leistungsschutzrechte im damals noch neuen, digitalen und vernetzten Markt gegen...
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instances of IDD games based on the real-world Internet-derived graph at the level of autonomous systems (≈27 K nodes and ≈100 K … edges as measured in March 2010 by the DIMES project). We call such games Internet games. We introduce and empirically …-generated instances of Internet games. In general, preliminary experiments applying our proposed heuristics are promising. Our experiments …
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The ability to digitize information goods such as music and movies and the growing accessibility of the Internet has …
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Digital products have the property that they can be copied almost costlessly. This makes them candidates for non-commercial copying by final consumers. Because the copy of a copy typically does not deteriorate in quality, copying products can become a wide-spread phenomenon this can be...
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A four period game between two firms and two hackers is analyzed. The firms first defend and the hackers thereafter attack and share information. Each hacker seeks financial gain, beneficial information exchange, and reputation gain. The two hackers’ attacks and the firms’ defenses are...
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Awareness and human factors are becoming ever more important in cybersecurity, particularly in the context of small companies that may need more resources to deal with cybersecurity effectively. This paper introduces a theoretical framework for game analysis of the role of awareness in strategic...
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