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This paper extends the concepts of proper equilibria, protective behaviour and prudent behaviour to multicriteria games. Three types of proper equilibria based on different types of domination are introduced. It is shown that protective behaviour coincides with prudent behaviour. Possible...
Persistent link: https://www.econbiz.de/10014067775
A class of non cooperative games characterized by a "congestion effect" is studied, in which there exists a strong Nash equilibrium, and the set of Nash equilibria, the set of strong Nash equilibria and the set of strategy profiles maximizing the potential function coincide. The structure of the...
Persistent link: https://www.econbiz.de/10014087763
This paper deals with the research area of cooperative interval games arising from airport situations with interval data. The major topic of the paper is to present and identify the interval Baker–Thompson rule.
Persistent link: https://www.econbiz.de/10008777231
In this paper interval bankruptcy games arising from bankruptcy situations with interval claims are introduced. For this class of cooperative games two (marginal-based) Shapley-like values are considered and the relation between them is studied.
Persistent link: https://www.econbiz.de/10010630257
In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. We show that a 'dualize and restrict' procedure transforms total clan games with zero worth for the clan into monotonic convex games. Furthermore, each...
Persistent link: https://www.econbiz.de/10010272559
We deal with n-person normal form games where a subset of players decide to cooperate (signatories) and choose strategies by maximizing the aggregate welfare of the coalition members as in International Environmental Agreements (IEA) context. The non-cooperating (non-signatories) players choose...
Persistent link: https://www.econbiz.de/10010538758
Persistent link: https://www.econbiz.de/10008631426
We provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. As it turns out, a cooperative game is convex if and only if all its marginal games are superadditive, and a monotonic game satisfying the veto player property with...
Persistent link: https://www.econbiz.de/10009452487