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We report an experiment on a decision task by SAMUELSON and BAZERMAN (1985). Subjects submit a bid for an item with an … unknown value. A winner s curse phenomenon arises when subjects bid too high and make losses. Learning direction theory can … account for this. However, other influences on behaviour can also be identified. We introduce impulse balance theory to make …
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Our study analyzes theories of learning for strategic interactions in networks. Participants played two of the 2 × 2 games used by Selten and Chmura [1]. Every participant played against four neighbors. As a distinct aspect our experimental design allows players to choose different strategies...
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The paper presents a classroom experiment designed to improve undergraduate students' understanding of how banks create …
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We present and conduct a novel experiment on a dynamic beauty contest game motivated by the canonical New … experiment deviate more from the rational expectations equilibrium prices under strategic complementarity than under strategic …
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