Showing 1 - 10 of 41
Market cycles play a great role in reinsurance. Cycle transitions are not independent from the claim arrival process : a large claim or a high number of claims may accelerate cycle transitions. To take this into account, a semi-Markovian risk model is proposed and analyzed. A refined...
Persistent link: https://www.econbiz.de/10009644161
There exists a wide gap between the predictions of strategic models of network formation and empirical observations of the characteristics of socio-economic networks. Empirical observations underline a complex structure characterized by fat-tailed degree distribution, short average distance,...
Persistent link: https://www.econbiz.de/10012896380
Persistent link: https://www.econbiz.de/10015191165
Persistent link: https://www.econbiz.de/10015135080
Persistent link: https://www.econbiz.de/10012548157
We provide an analytical approach to the problem of influence maximization in a social network when two players compete by means of dynamic targeting strategies. We formulate the problem as a two-player zero-sum stochastic game. We prove the existence of the uniform value: if the players are...
Persistent link: https://www.econbiz.de/10012958125
Persistent link: https://www.econbiz.de/10013332351
We analyze information design games between two designers with opposite preferences and a single agent. Before the agent makes a decision, designers repeatedly disclose public information about persistent state parameters. Disclosure continues until no designer wishes to reveal further...
Persistent link: https://www.econbiz.de/10014536851
We define the distance between two information structures as the largest possible difference in value across all zero-sum games. We provide a tractable characterization of distance and use it to discuss the relation between the value of information in games versus single-agent problems, the...
Persistent link: https://www.econbiz.de/10014536955
We consider a repeated game where at each stage players simultaneously choose one of two rooms. The players who choose the less crowded room are rewarded with one euro. The players in the same room do not recognize each other, and between the stages only the current majority room is publicly...
Persistent link: https://www.econbiz.de/10011073353