Showing 1 - 10 of 35,783
Manuscript type: Research Paper. Research Aims: The Freemium business model is becoming increasingly prominent in the current digital economy. In the mobile game market, total revenue from free to download apps is overtaking those from paid apps. The purpose of this article is to propose a...
Persistent link: https://www.econbiz.de/10012886850
innovation. This article aims to analyse the contribution of adopting techniques and methods specific to gamification to the … results of the innovation process from Generation Y’s perspective. The chosen research method is that of quantitative research … acts and interacts. The focus is particularly on the implications that this phenomenon has on the innovation process. The …
Persistent link: https://www.econbiz.de/10011833445
Persistent link: https://www.econbiz.de/10009765025
Persistent link: https://www.econbiz.de/10009749566
Persistent link: https://www.econbiz.de/10003721329
Persistent link: https://www.econbiz.de/10002577728
Younger men, ages 21 to 30, exhibited a larger decline in work hours over the last fifteen years than older men or women. Since 2004, time-use data show that younger men distinctly shifted their leisure to video gaming and other recreational computer activities. We propose a framework to answer...
Persistent link: https://www.econbiz.de/10012953005
Persistent link: https://www.econbiz.de/10013269783
Persistent link: https://www.econbiz.de/10011701448
The didactical game can be considered part of an educational scenario in teaching and learning. This article aims to show how fundamental concepts from the economic - mathematical modeling area can be visualized, how to organize knowledge in coherent scenarios, presented in an educational game...
Persistent link: https://www.econbiz.de/10011784000