Showing 1 - 10 of 41
The theory of learning in games explores how, which, and what kind of equilibria might arise as a consequence of a long-run nonequilibrium process of learning, adaptation, and/or imitation. If agents’ strategies are completely observed at the end of each round (and agents are randomly matched...
Persistent link: https://www.econbiz.de/10008765246
To maintain a chance of occasionally beating a stronger player in a competition waged over several fields, a weaker player should give up on some of the fields and concentrate resources on the remaining ones. But when do weak players actually do this? And which fields do they give up when the...
Persistent link: https://www.econbiz.de/10010870875
Players often engage in high-profile public communications to demonstrate their confidence in winning before they carry out actual competitive activities. We investigate players’ incentives to engage in such pre-contest communication. Our key assumption is that a player suffers a cost when he...
Persistent link: https://www.econbiz.de/10011048145
In the paper, the concept of Walrasian sequential equilibrium is developed to formalize the notions of fundamental social and endogenous uncertainties and decentralized social learning. It predicts that social sequential experiments with efficient as well as inefficient network patterns of...
Persistent link: https://www.econbiz.de/10004970133
Competition among firms has been suggested to reflect the ruthless logic of Darwinian selection: a free market is a struggle for survival, in which successful firms survive and unsuccessful ones die. This view appears to bolster three pillars of neoclassical economics: (1) that economic actors...
Persistent link: https://www.econbiz.de/10011048085
This paper considers investment behavior of duopolistic firms subject to technological progress. It is assumed that initially both firms offer a homogeneous product, but after a stochastic waiting time they are able to implement a product innovation. Production capacities of both firms are...
Persistent link: https://www.econbiz.de/10010730065
We study how players learn to make decisions if they face many different games. Games are drawn randomly from a set of either two or six games in each of 100 rounds. If either there are few games or if extensive summary information is provided (or both) convergence to the unique Nash equilibrium...
Persistent link: https://www.econbiz.de/10010594319
Human players in our laboratory experiment received flow payoffs over 120 seconds each period from a standard Hawk–Dove bimatrix game played in continuous time. Play converged closely to the symmetric mixed Nash equilibrium under a one-population matching protocol. When the same players were...
Persistent link: https://www.econbiz.de/10010576559
We argue that trust can be incentivised by measures which increase the ability of trusters to protect themselves against risk. We work within the framework originally established by Berg, Dickhaut, and McCabe (1995) in which trust is measured experimentally as the ability to generate reciprocity...
Persistent link: https://www.econbiz.de/10010577287
We present a model of adaptive economic agents who are k periods forward looking. Agents in our model are randomly matched to interact in finitely repeated games. They form beliefs by learning from past behavior of others and then best respond to these beliefs looking k periods ahead. We...
Persistent link: https://www.econbiz.de/10011116889