Showing 1 - 10 of 23
The theory of learning in games explores how, which, and what kind of equilibria might arise as a consequence of a long-run nonequilibrium process of learning, adaptation, and/or imitation. If agents’ strategies are completely observed at the end of each round (and agents are randomly matched...
Persistent link: https://www.econbiz.de/10008765246
Harsányi [4] showed that Bayesian games over finite games of payoff uncertainty with finite sets of belief types always admit Bayesian equilibria. That still left the question of whether Bayesian games over finite games of payoff uncertainty with infinitely many types are guaranteed to have...
Persistent link: https://www.econbiz.de/10011042962
In many economic situations, a player pursues coordination or anti-coordination with her neighbors on a network, but she also has intrinsic preferences among the available options. We here introduce a model which allows to analyze this issue by means of a simple framework in which players...
Persistent link: https://www.econbiz.de/10011049725
In the paper, the concept of Walrasian sequential equilibrium is developed to formalize the notions of fundamental social and endogenous uncertainties and decentralized social learning. It predicts that social sequential experiments with efficient as well as inefficient network patterns of...
Persistent link: https://www.econbiz.de/10004970133
In each stage of a repeated game with private monitoring, the players receive payoffs and privately observe signals which depend on the players' actions and the state of world. I show that, contrary to a widely held belief, such games admit a recursive structure. More precisely, I construct a...
Persistent link: https://www.econbiz.de/10005753127
Two-player zero-sum stochastic games with finite state and action spaces are known to have undiscounted values. We study such games under the assumption that one or both players observe the actions of their opponent after some time-dependent delay. We develop criteria for the rate of growth of...
Persistent link: https://www.econbiz.de/10010597540
This paper studies a model of memory. The model takes into account that memory capacity is limited and imperfect. We study how agents with such memory limitations, who have very little information about their choice environment, play games. We introduce the notion of a Limited Memory Equilibrium...
Persistent link: https://www.econbiz.de/10005751274
We provide a new sufficient condition for the robustness of sets of equilibria to incomplete information in the sense of Kajii and Morris (1997) [11], Morris and Ui (2005) [15]. The condition is formulated for games with a saddle function. A saddle function is a real-valued function on the set...
Persistent link: https://www.econbiz.de/10010743795
In an exchange economy with incomplete information, the signaling core is defined by the set of state-contingent allocations to which no coalitions object under informational leakage through proposals by informed agents. An objection underlying the signaling core is supported by a sequential...
Persistent link: https://www.econbiz.de/10010572398
We prove that the structure theorem for rationalizability originally from Weinstein and Yildiz (2007) applies to any finite extensive-form game with perfect recall and suitably rich payoffs. We demonstrate that the ties induced by the extensive form do not change the result of Weinstein and...
Persistent link: https://www.econbiz.de/10011049820