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design theory from the constructionist tradition, making the construction of in-game artifacts the core activity of gameplay …. Along with defining the constructionist video game, the authors present three design principles central to thier conception … authors show how players used in-game construction tools to design complex artifacts as part of game play, and highlight the …
Persistent link: https://www.econbiz.de/10012044867
purpose. The purpose of this paper is to explore the generation of common purpose (GCP) in innovation partnerships. Design … collectively define innovation projects based on micro‐nanotechnologies. Based on a design reasoning framework, the mechanisms of …
Persistent link: https://www.econbiz.de/10014721267