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Virtual worlds are three-dimensional, computer-generated worlds in which team collaboration can be facilitated through the use of shared virtual space and mediated using avatars. This article examines the effect of task complexity on team collaboration. A puzzle game in Second Life was used as...
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"This book addresses issues pertaining to the development, deployment, and use of mobile commerce applications. The objective of the book is to provide a single source of up-to-date information about mobile commerce including the technology (hardware and software) involved, research on the...
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Decision making at the national level in both developing and developed countries requires the integrated use of information from a multitude of sources. Both local and national governments in many developed countries have found geographic information systems (GIS) to be a critical tool in...
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Decision making at the national level in developing or developed countries requires the integrated use of information from a multitude of sources. This paper shows how geographic information systems technology provides a natural integration mechanism that is not naturally available in...
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Recent trends in advertising and social media (e.g., facial/body recognition technologies) will change how people need to think about their digital representations and privacy, as well as how managers can use these technologies to interact with customers. The term avatar is usually associated...
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