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We consider a multi-game interactive learning environment in which subjects sometimes only have access to the aggregate distribution of play of the opponents over the various games and sometimes are told the joint distribution of actions and games in a more or less accessible way. Our main...
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This paper proposes an equilibrium approach to belief manipulation and deception in which agents only have coarse knowledge of their opponent's strategy. Equilibrium requires the coarse knowledge available to agents to be correct, and the inferences and optimizations to be made on the basis of...
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We study collective search processes in which members of a committee decide whether to accept the current proposal or continue searching. The acceptance decision is made according to majority rule. We study which members have more impact on the decision, as well as the degree of randomness of...
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This article considers an intertemporal decision problem in which the agent has limited foresight. It offers an interpretation of why people may smoke when they are young--as a result of having a short horizon of foresight--and refrain from smoking when they get older--as a result of having...
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