Showing 1 - 10 of 16,887
We conduct a laboratory experiment and provide evidence of learning spillovers within and across equivalence classes of … “structurally similar” games. These spillovers are inconsistent with existing theories of learning in games. …
Persistent link: https://www.econbiz.de/10011116220
Rule learning posits that decision makers, rather than choosing over actions, choose over behavioral rules with …. Past works on rule learning have shown that when playing a single game over a number of rounds, players can learn to form … sophisticated beliefs about others. Here we are interested in learning that occurs between games where the set of actions is not …
Persistent link: https://www.econbiz.de/10010597534
This paper aspires to fill a conspicuous gap in the literature regarding learning in games—the absence of empirical … verification of learning rules involving pattern recognition. Weighted fictitious play is extended to detect two-period patterns in … adequately represent the complete learning process of game players. Additionally, standard weighted fictitious play models are …
Persistent link: https://www.econbiz.de/10011049668
In this paper, we introduce two new learning models: action-sampling learning and impulse-matching learning. These two … models, together with the models of self-tuning EWA and reinforcement learning, are applied to 12 different 2×2 games and … are two-fold: while the simulations with impulse-matching and action-sampling learning successfully replicate the …
Persistent link: https://www.econbiz.de/10011049672
Belief models capable of detecting 2- to 5-period patterns in repeated games by matching the current historical context to similar realizations of past play are presented. The models are implemented in a cognitive framework, ACT-R, and vary in how they implement similarity-based...
Persistent link: https://www.econbiz.de/10011049875
genders. Our repetition of the games indicates that differences exist also in learning between age groups and across genders. …
Persistent link: https://www.econbiz.de/10011190208
We investigate learning and the development of the capability to backward induct in children and young adults aged 6 to … in learning between age groups and across gender. -- Backward induction ; learning ; age effects ; experimental economics …
Persistent link: https://www.econbiz.de/10009580071
In this contribution, we investigate the effects of observation-only and observation with feedback from a third-party in a one-shot dictator game (DG). In addition to a baseline condition (DG), a third-party anonymous subject was introduced who either silently observed or observed and got to...
Persistent link: https://www.econbiz.de/10011117227
there are learning spillovers across games but participants learn to play strategically equivalent games in the same way …
Persistent link: https://www.econbiz.de/10010594319
collective learning. The present paper provides a summary of this research. …
Persistent link: https://www.econbiz.de/10014025688