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We consider the following abstraction of competing publications. There are n players in the game. Each player i chooses a point xi in the interval [0,1], and a player's payoff is the distance from its point xi to the next larger point, or to 1 if xi is the largest. For this game, we give a...
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We study a novel mechanism design model in which agents each arrive sequentially and choose one action from a set of actions with unknown rewards. The information revealed by the principal affects the incentives of the agents to explore and generate new information. We characterize the optimal...
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We study the question of how long it takes players to reach a Nash equilibrium in uncoupled setups, where each player initially knows only his own payoff function. We derive lower bounds on the communication complexity of reaching a Nash equilibrium, i.e., on the number of bits that need to be...
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We study network games in which each player wishes to connect his source and sink, and the cost of each edge is shared among its users either equally (in Fair Connection Games--FCG's) or arbitrarily (in General Connection Games--GCG's). We study the existence and quality of strong equilibria...
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A topology is efficient for network games if, for any game over it, every Nash equilibrium is socially optimal. It is well known that many topologies are not efficient for network games. We characterize efficient topologies in network games with a finite set of players, each wishing to transmit...
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