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In the context of corporate learning digital media and digital tools have become more accepted than in the field of education systems. Particularly vocational schools are obviously under pressure to deal with changes due to digitalization in many sectors and professions. One reason why...
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The use of seamless learning environments that have the potential to support lifelong learning anytime and anywhere has become a reality. In this sense, many educational institutions have started to consider introducing seamless learning environments into their programs. The aim of this study is...
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This study evaluates a language education program and assesses the influence of this program evaluation on program performance and stakeholder professional development. The research design makes use of mixed paradigms and methods. Positivism is followed to verify the extent to which the program...
Persistent link: https://www.econbiz.de/10010843942
The paper is devoted to an econometric analysis of learning foreign languages in all parts of the world. Our sample covers 193 countries and 13 important languages. Four factors significantly explain learning, two of which affect the broad decision to learn, while two concern as well the choice...
Persistent link: https://www.econbiz.de/10011084636
conducted to examine relations among online Knowledge Forum participation and language strategy use as well as business language …
Persistent link: https://www.econbiz.de/10012043425
While corpus tools provide several different ways to display relationships between words within texts and across texts, the main format for viewing concordance data is Key Word in Context (KWIC). In Computer Aided Language Learning, concordance lines in KWIC format may be accessed inside a...
Persistent link: https://www.econbiz.de/10012043436
Around 2 billion people worldwide engage in video games and a similar number of English language learners are anticipated by the year 2020. It can be assumed that many language learners are also ‘gamers', and that a language learner may play a video game to learn English. This article focuses...
Persistent link: https://www.econbiz.de/10012043450
This study seeks to further the research on online language learning by examining the level at which intermediate ESL students understand and process sociopragmatic information in their second language (L2) in globally networked environments like Twitter. In this semester-long study, L2 English...
Persistent link: https://www.econbiz.de/10012043456