Showing 1 - 10 of 2,759
exercises should play a greater role in the training of those involved in development and proposes the production of a short …
Persistent link: https://www.econbiz.de/10014799176
The use of team‐based activities is popular in education and training settings, but such exercises are not without … their problems. Examines the group‐formation process and specifically explores the use of games as a means for potential …
Persistent link: https://www.econbiz.de/10015031379
Persistent link: https://www.econbiz.de/10012653362
This article investigates tactile interaction on smartphones with adults aged 65 or older who were considered to have a novice level of skill with technology. Two experiments with two different groups of 40 Portuguese adults adds empirical evidence to the field and shows that older adult...
Persistent link: https://www.econbiz.de/10012043657
of the selected resources were games in the are of Mathematics. The participants discussed this strategy as the easiest … way to align the digital games in the primary education curriculum. The authors discuss, at the end of the paper, the … limits of this strategy and the opportunities to develop alternative ways to integrate digital games in the classroom to …
Persistent link: https://www.econbiz.de/10012044064
This study reports on the effects of a mobile game designed in conjunction with an art museum to develop children's understanding of line, shape, and color. Four researchers (two graduate students and two professors at a private university in the mid-Atlantic region of the United States)...
Persistent link: https://www.econbiz.de/10012044869
learning with games. Game-based learning enables an optimal learning environment for students. The purpose of this article is … to examine representation of games in social studies in primary school. The research sample consisted of 290 students of … showed that teachers rarely use didactic games in social studies. Results show that teachers rarely use game-based learning …
Persistent link: https://www.econbiz.de/10012044918
situations, using real tools to solve real/realistic problems. A growing number of learning games are making use of context in … this way: initially focused around serious games (many close in character to simulations) and most recently distilled into … immersive and pervasive games, which mix real and imagined contexts for apparently deep learning experiences. This article …
Persistent link: https://www.econbiz.de/10012044925
Educational technology programs from across the United States are offering graduate courses in games, simulations, and … and Constructivism, Instructor's Prior Experience with Games, Heterogeneous Student Populations, and Range of Technology …
Persistent link: https://www.econbiz.de/10012044957
eSports has boomed, the number of eSport athletes has grown rapidly, and many teenagers aspire to a have career in eSports. However, eSports athletes' careers involve many problems, such as career-entry difficulties, straining life habits, burnout, premature retirement, and post-career dilemmas....
Persistent link: https://www.econbiz.de/10012044967