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In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching...
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This paper uses experimental data to examine the existence of a teaching strategy among bounded rational players. If players realize that their own actions modify their opponent's beliefs and actions, they might play certain actions to this specific end ; and forego immediate payoffs if the...
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An overview of accessibility and usability of educational games / Marion A. Hersh, Barbara Leporini -- Usability of online virtual learning environments: key issues for instructors and learners / Ian John Cole -- Educating university students: can mobile technologies help? / Geraldine Ryan ......
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