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"This book problematizes the construct of distance second language learning, in order to see what it covers, if its parameters are well-defined, what theories can guide the actions of the participants, and whether a model of action can be suggested with a method to validate the model"--Provided...
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"With an increasing use of video games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by...
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"The objective of the book is to introduce and bring together well-known circuit design aspects, as well as to cover up-to-date outcomes of theoretical studies in decision-making, biologically-inspired, and artificial intelligent learning techniques"--Provided by publisher.
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"This book explores the impact of Web-based technology on the design, implementation and evaluation of the learning and teaching process, as well as the development of new activities, relationships, skills, and competencies for the various actors implied in such processes"--Provided by publisher.
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"This book documents real-world experiences of innovators in higher education who have redesigned spaces for learning and teaching, including physical, virtual, formal, informal, blended, flexible, and time sensitive factors"--Provided by publisher.
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