Showing 1 - 10 of 10
). Being adopted by voting appears to enhance the efficiency of both informal sanctions and non-deterrent formal sanctions. …
Persistent link: https://www.econbiz.de/10008836656
economics. This paper explores voting on a scheme of intergroup competition which facilitates cooperation in a social dilemma … outcome depends strongly on specific voting rules of institutional choice. If the majority decides, competition is almost …
Persistent link: https://www.econbiz.de/10011277839
This study explores how a self-fulfilling prophecy can solve a social dilemma. We ran two experimental treatments, baseline and automata. Both consisted of a finitely repeated public goods game with a surprise restart. In the automata treatment it was announced that there might be automata...
Persistent link: https://www.econbiz.de/10005163450
In this paper, we study the effectiveness of intergroup competition in promoting cooperative behavior. We focus on intergroup competition that is non-rival in the sense that everyone can be a winner. This type of competition does not give groups an incentive to outcompete others. However, in...
Persistent link: https://www.econbiz.de/10005749767
We conduct a laboratory experiment to study how, after a history of decay, cooperation in a repeated voluntary contribution game can be revived in an enduring way. Simply starting the repeated game over - a simple fresh start - leads to an initial increase of cooperation, but to a subsequent new...
Persistent link: https://www.econbiz.de/10011261233
We study the effects of reputation and competition in a stylized market for experience goods. If interaction is anonymous, such markets perform poorly: sellers are not trustworthy, and buyers do not trust sellers. If sellers are identifiable and can, hence, build a reputation, efficiency...
Persistent link: https://www.econbiz.de/10005233014
Arguing that consumers are the carriers of firms’ reputations, we examine the role of consumer networks for trust in markets that suffer from moral hazard. When consumers are embedded in a network, they can exchange information with their neighbours about their private experiences with...
Persistent link: https://www.econbiz.de/10005749642
In this paper we experimentally manipulate the informational feedback and the technology used in two team production games. Production functions are aggregative (a standard linear VCM) or weak link (the minimum or weakest link game, WLM). We analyze two informational conditions, relative to a...
Persistent link: https://www.econbiz.de/10010903239
Using a linear public good game we investigate the role of exemplary behavior on cooperation in public goods games. Subjects face the chance of show a good (like the employee of the month) or a bad example (evading taxes) to the rest of their group, knowing in advance that the unique feedback...
Persistent link: https://www.econbiz.de/10010903240
Professional experts offer advice with the objective of appearing well informed. Their ability is evaluated on the basis of the advice given and of the realized state of the world. This situation is modeled as a reputational cheap-talk game in which the expert receives a signal of continuously...
Persistent link: https://www.econbiz.de/10005749630